That stat on Nintendo effectiveness is pretty rad – shows the necessity of and evolution toward technologies that can better simulate, being most relevant in a teaching/learning environment. I can’t wait for wearables or HUDs to enter the classroom so that every student can, literally, be on the same wave length. “Ok kids, now put on your virtual reality goggles!” But by then, would there even be a need for classrooms…?
Evolving tech has also produced a host of online tutoring sites that are now making private tutoring affordable to the average person, due to the minimal overhead required to start such a venture.
PS: If you’d posted the text as well as the link, this could have been front paged! See the formatting guide (linked on the submission page) for more info on how to embed links, as well. Awesome post. :)
I was just reading a blog post over at Kapp Notes about high school teachers effectively using free online games to teach English as a second language. http://karlkapp.blogspot.com/2008/02/using-games-to-teach-english-as-second.html