Intuitive 3D Camera Controller for Second Life Lowers Bar for Learning to Fly

April 21 2008 / by Alvis Brigis
Category: Metaverse   Year: 2008   Rating: 2 Hot

Sick of using an obscure set of keyboard strokes to control your avatar? Have no fear, the 3D camera / semi-haptic interface for Second Life has arrived.

Developed by Mitch Kapor, technology investor and Chair of Linden Lab, and Phillipe Bossut, the new interface allows you to use your actual body, much like on Kamen’s Segway, to move your avatar through virtual space. Simply lean forward to move forward, lift your hands to elevate and fly, place your hands behind your back while descending for a graceful landing.

Check out this demo to see the new interface in action:

Clearly these are just the very first steps for this novel interface that promises to make avatar navigation more intuitive, opening the door to non-technical people of all demographics, lowering the complexity barrier to virtual worlds adoption (much like the Nintendo Wii controller). (cont.)

Just imagine the new games and activities people will be able to participate in: virtual athletics, distance dance parties that actually make you dance, magic duels with real hand movements required, etc. The possibilities are truly endless.

In the near-term, the developers are hoping that the 3D interface will help to catalyze are more normal social virtual experience.

“Our body is also an essential part of who we are,” says Bossut, “I have the intuition that using ones body in world will reduce the social tension and misbehavior one can see pervasive right now: you won’t push and shove people and behave rudely if you need to involve your body to do this, at least, not as easily. Your social being will surface through your muscle memory and the disappearance of the frustration one can feel when stuck on this darn keyboard will smooth things out a big deal.”

Sounds logical to me. Hopefully the cam will hit the market within 1-2 years as I’m now dying to try it out.

Comment Thread (1 Response)

  1. Actually, Second Life made a big step in their new release candidate by adding support for the Space Navigator, and I believe joysticks generally. Just using a joystick is so much easier than keyboard and mouse that I suspect it will see more use than a full camera rig for some time.

    Posted by: Andriod   April 21, 2008
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