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(http://gigaom.com)
- scanned by: Alvis Brigis
over 4 years ago
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Mark Kingdon, CEO of parent company Linden Lab, has been touting the return to steady user growth; to back up his claims, he shared with us the chart below, which tracks the number of unique repeat logins into Second Life on a month-by-month basis...
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Type: News |
Also: Second Life |
Tags
secondlife, lindenlab, markkingdon, philiprosedale, rosedale
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(http://www.newscientist.com)
- scanned by: Marisa Vitols
over 4 years ago
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YOUR avatar's eyes could soon be the windows to your virtual soul with the development of a new animation technique that creates lifelike eyes in minutes. The technique could also be used to create artificial eyes that more closely mimic someone's...
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(http://tech.yahoo.com)
- scanned by: Alvis Brigis
over 4 years ago
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"The reality is that Second Life continues to grow; every second someone joins. Second Life is hopping."
The number of "active users" at Second Life has grown 25 percent since September last year, while the amount of time an...
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7
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Tags
secondlife, markkingdon, sl, linden, lindenlab
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(http://gwynethllewelyn.net)
- scanned by: Andriod
over 4 years ago
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Gwyneth Llewelyn predicts the future of Second Life and virtual worlds for 2009. Key predictions include the continued growth of Second Life and OpenSim while most other worlds drop away including Sony's @Home.
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7
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(http://techdirt.com)
- scanned by: christinep
over 4 years ago
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Last year, there was a virtual bank collapse within Second Life. With this year's economic downturn, people are thinking that the events that occurred in Second Life was a foreshadow to this current downfall. Apparently, this isn't true and it's a...
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8
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economy, regulation, banking, virtualreality
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(http://www.sciencedaily.com)
- scanned by: il pinolo
over 4 years ago
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Diplomats or military envoys making their first trip to China may soon have a chance to visit a Chinese office building, stop in at a traditional teahouse or hop a cab — all before they board a plane.
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9
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secondlife, secondchina, virtualreality
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(http://www.thestandard.com)
- scanned by: Mielle Sullivan
over 4 years ago
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Taylor found Pollard online with his avatar "cuddling" with another avatar, and says he confessed that he'd been spending time in-world with someone else, and wanted to end their marriage.
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9
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secondlife, love, sex, marriage, adultery, gaming
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(http://www.redorbit.com)
- scanned by: obsolescence
over 4 years ago
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Second Life, a virtual world created in 2003, currently boasts more than 12 million users worldwide who go there for everything from college recruiting to shopping. Now, Penn State researchers are investigating how virtual teams can better solve r...
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11
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seccondlife, pennstate, problemsolving, metaverse
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(http://futurismic.com)
- scanned by: Mielle Sullivan
over 4 years ago
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Following on rather serendipitously from Mac’s latest column, New World Notes is carrying the story of Tennessee bluesman Von Johin, who has just been snapped up for a recording contract by Reality Entertainment — an ironic name for a record label...
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5
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vonjohin, metaverse, secondlife, reality, entertainment
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(http://blog.bioethics.net)
- scanned by: Mielle Sullivan
over 4 years ago
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The San Francisco Chronicle reports that researchers at the University of Houston's Obesity Research Center is using Second Life to help overweight persons learn about and develop habits for a healthy lifestyle.
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6
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Tags
secondlife, obesity, weightloss
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(http://www.memebox.com)
- posted by: jcchan
over 4 years ago
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Coming soon to your living room: a wild safari in the scorching
African savanna starring you, armed with nothing but your camera.
Afrika is the next step in a generation of video games
that seek to become more than just entertainment and can actua...
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4
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Tags
metaverse, second, life, wii, afrika, ps3, cell, processor, littlebigplanet, gaming, school
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(http://www.time.com)
- scanned by: il pinolo
over 5 years ago
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Jeremy Bailenson, head of the Virtual Human Interaction Lab (VHIL) and an assistant professor of communication at Stanford, studies the way self-perception affects behavior.
Bailenson's research suggests that the qualities you acquire online — ...
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