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Second Life Offers Virtual Space For Problem Solving

http://www.redorbit.com/news/technology/1571602/second_life_offers_virtu...
Scanned by: obsolescence over 4 years ago
Second Life, a virtual world created in 2003, currently boasts more than 12 million users worldwide who go there for everything from college recruiting to shopping. Now, Penn State researchers are investigating how virtual teams can better solve real world problems by collaborating in Second Life.
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seccondlife, pennstate, problemsolving, metaverse

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