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IRS Says Virtual Greeters Are Real Employees

(http://foo.secondlifeherald.com) - scanned by: rasberry 5 months ago
This weekend, the Second Life Herald learned that the Internal Revenue Serivce has ruled the greeters employed by the Electric Sheep Company for the CSI:NY metaverse/television cross promotional event are ESC employees rather than contractors. The... More>>>
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electricsheepcompany, esheep, electricsheep, virtualworlds, metaverse, irs, economy, taxes, internalrevenueservice, federaltax
Culture
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Future Will Be Watching

(http://www.scifi.com) - scanned by: Joe Meme 5 months ago
Virtual worlds, massive data collection and sophisticated sensors are going to define the world of the future, IBM researchers told SCI FI Wire during a brainstorming session with University of Southern California film students. More>>>
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ibm, usc, sensors, aging, longevit, virtualworlds, avatars, smartpeople
Metaverse

Second Life on the Hill: U.S. House Members See...

(http://www.memebox.com) - posted by: Marisa Vitols 6 months ago
The following is a summary of the key moments that transpired during the U.S. House Subcommittee on Telecommunications and the Internet hearing on Virtual Worlds held April 1, 2008. This marked the first ever simulcast of a Congressional hearing i... More>>>
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secondlife, virtualworlds, rosedale, congressionalhearing
Metaverse
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Apple's Patent for a Shopping Virtual World

(http://www.virtualworldsnews.com) - scanned by: Alvis Brigis 5 months ago
The way it all sounds when it comes together, and looks based on the accompanying illustrations, is that Apple has patented a design for a shopping-oriented virtual world, complete with avatars and a 3D environment. Apple filed the app in 2006. More>>>
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apple, patent, onlineshopping, virtualshopping, shopping, virtualworld, virtualworlds
Metaverse

Evolution of Games vs. Virtual Worlds - Panel

(http://www.virtualworldsnews.com) - scanned by: Alvis Brigis 6 months ago
A panel of virtual world and gaming experts discusses the split in evolution of the two similar yet different genres. Key moments from the event at the Virtual Worlds 2008 conference. More>>>
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virtualworlds, metaverse, videogames, games, virtualworlds2008
Technology
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Matrix-style virtual worlds 'a few years away'

(http://technology.newscientist.com) - scanned by: Joe Meme 6 months ago
Are supercomputers on the verge of creating Matrix-style simulated realities? Michael McGuigan at Brookhaven National Laboratory in Upton, New York, says that virtual worlds realistic enough to be mistaken for the real thing are just a few years a... More>>>
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virtualworlds, supercomputers
Metaverse

Virtual World Revenues, $6 Billion by 2012

(http://gigaom.com) - scanned by: Zora Styrian 7 months ago
Game industry expert David Cole of DFC Intelligence has revealed some astonishing numbers about the MMOG market. More>>>
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virtualworlds, mmog
Metaverse

Research Firm: Virtual Worlds 'Turning A Corner...

(http://www.worldsinmotion.biz) - scanned by: Zora Styrian 7 months ago
Strategy Analytics president Harvey Cohen commented, "Virtual worlds represent an evolutionary step in the convergence of digital content, the internet, and consumer behavior through digital devices. More>>>
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virtualworlds, business
Metaverse

So I Married an Avatar

(http://www.businessweek.com) - scanned by: Zora Styrian 7 months ago
Couples today are meeting, dating, and mating online, and using increasingly sophisticated matchmaking services to find the perfect spouse More>>>
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virtualworlds, secondlife, dating, relationships
Metaverse

On the Convergence of Virtual Worlds and Social...

(http://terranova.blogs.com) - scanned by: Zora Styrian 7 months ago
We're starting to see a convergence of virtual worlds and social networking sites in the new wave of virtual "social" worlds (e.g., Kaneva, vSide, Virtual MTV) and new 3D Facebook applications (ActiveWorlds, Gaia Online). More>>>
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virtualworlds, socialnetworking
Security
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CIA Sees Virtual Worlds as Security Threat

(http://www.washingtonpost.com) - scanned by: mariposa 8 months ago
U.S. intelligence officials are cautioning that popular virtual worlds that users to adopt avatars in 3D online spaces also are creating security vulnerabilities by opening novel ways for terrorists and criminals to move money, organize and conduc... More>>>
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metaverse, cia, usintelligence, virtualworlds, securitythreat
Metaverse
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What's the "deep game" of Virtual Worlds?

(http://terranova.blogs.com) - scanned by: Zora Styrian 8 months ago
Timothy Burke talks about the underlying sociality & morality of virtual worlds. More>>>
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virtualworlds

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